Mac; MacBook Pro. The 8 Bit notes the likely reason that emulating Nintendo Switch games on M1 Macs is even possible and how an emulator could come to iOS. Developers have been. Parallels Desktop. Source: Parallels. Parallels Desktop is similar to VMWare Fusion but with better support for Mac computers. The latest version of the program will also support the new Apple M1 Macs. This tool gets an update every year, keeping it up to date with the latest macOS.
I’ve never been a Mac guy.
My main gripe with Apple is that every Mac they release has a processor that’s about a generation behind. Then they have the audacity to charge the Apple tax. You typically pay 3x for a Mac what you’d pay for a PC with the exact same hardware.
Enter the M1 Mac Mini, Macbook Air, and Macbook Pro. These are entry-level Mac products that price/performance wise are actually semi-competitive with Windows machines at the same price-point. OK Apple, I’m listening.
But, can it run XCode quickly?
The M1 Chip is Very Powerful, Perfect For Developers Looking to Run XCode
- You can’t natively run iPad apps on a Mac computer without using an emulator, though that will change with a new generation of Macs, set to come out by the end of 2020. The new Macs will run on.
- Select ‘Apps’ for the iPhone or iPad that is paired with your Mac; Select ‘Manage apps’ in the tab at the bottom; Choose ‘Library’ in the window that appears; Double-click the apps you want on your M1 Mac to download them; Right click on the downloaded app from the list and choose ‘Export ipa’.
- Excited to install and run an iOS app on the M1 Mac? Here are the required steps. 1 Launch the App Store on your M1 Mac and choose your account by clicking the lower left corner. 2 At the top of the App Store screen, locate and click on the tab titled “iPhone & iPad Apps” 3 Search for the iPad or iPhone game or app you want to use on the.
I’m a software engineer, and in 2018 I wanted to try my hand at XCode development. I figured I’d buy the cheapest Mac Apple offered. This was the 2018 Mac Mini, which cost $800, and a multi-core GeekBench 5 score of 3203.
I was annoyed by that price/performance ratio, so I decided to build a Hackintosh. This Hackintosh had 16GB of RAM, a 512GB SSD, and an Intel Core i7 processor with a multi-core GeekBench 5 score of 5300. I built a machine that was twice as powerful as the top of the line 2018 Mac Mini, for $200 less than the base model. This machine is powerful; it has been fantastic for XCode development.
However, in 2020, Apple released a new M1 Mac Mini for only $700. My first thought was, “Can it compete with my Hackintosh.” And yes, not only can it compete, The M1 Mac Mini has a multi-core GeekBench 5 score of 7386. It blows my Hackintosh out of the water, and the base model is cost-competitive with my 2018 Hackintosh at only $700.
It’s quite impressive. The Hackintosh is officially dead (not just because you can’t buy Apple Silicon processors). I can no longer think of a great reason to build one over the M1 Mac Mini, or M1 Macbook Air. The best reason I can think of is Apple still gouges you if you want a 2TB hard drive. But, other than needing a beast of a machine the M1 Macs have the advantage. Bravo Apple.
Is 8GB of RAM Enough For XCode on the M1 Mac Mini, Macbook Air, and Macbook Pro?
This was the big question I had when I pulled the trigger and got the base M1 2020 Macbook Air. Was 8GB enough RAM to run the simulator without experiencing significant performance issues?
I know from my Hackintosh experience that a Mac can quickly get up over 8GB of RAM when running the XCode simulators. I rarely get my Mac up to 16GB of used RAM, but 8GB is pretty easy to surpass if you’re a developer with multiple tabs open. So I was very curious how much the 8GB model would slow down development.
If you’re curious too, I highly suggest you check out the YouTube video below from Max Tech. This guy went through and meticulously compared the performance of the 16GB model vs. the 8GB model while using tons of common apps.
The conclusion? Even if you edge up close to your 8GB of RAM limit, there’s not a massive drop in performance. He was experiencing things taking 10% longer on the 8GB model when he got around that limit. The integrated SSD’s of your Mac is fast to the point where a minor amount of swapping isn’t going to have a drastic effect on performance.
That said, this next guy is running Photoshop. He REALLY knows how to max out RAM on his machine. When you really give your Mac a task that takes significantly more than 8GB of RAM, you’ll notice a pretty substantial performance drop. It’s also worth a watch if you really want an in-depth example of this.
Personally, I’ll be forking over the extra $200 to get the 16GB model. But, I think unless you’re some type of power user, 8GB will be sufficient for you. The SSD Read speeds are so fast that you won’t notice a big performance drop unless you’re going WAY over the 8GB of RAM like in the Photoshop example above. There are probably very few use cases where that would ever happen.
There are people out there who are worried that swapping to your hard drive over and over could wear down your SSD. And if you intend to max out this machine 24/7 and still be running it in several years, I think that’s a valid concern.
For most developers and most people, I think you could easily get by with the 8GB model.
Do You Need To Run The XCode Simulator on the M1?
One of the cool things about the M1 Macs is that they can run iOS apps natively. This got me thinking, do I even need to debug my apps in the RAM hungry simulator anymore? Can I just run them straight from the Mac?… Yes!
There is a “run on Mac” destination for iOS apps in XCode, which will run the app natively on the machine, not in a simulator. It’s cool; you’ll lose simulator functionality like rotation, sleep, home button, etc. But, it’s now possible to avoid using a RAM hungry simulator when developing your apps on M1 devices.
Rosetta 2 Performance Vs. Native Apps
Not all software has an ARM based version of their app yet (like Final Cut Plugins) and you have to run it through the Rosetta 2 simulator.
This usually works rather well. But, there’s definitely a noticeable drop off in performance when comparing non-native apps to native apps on this machine.
This will become less of an issue over time as more companies compile their apps for the M1 chip. But, in the early days of a gen 1 product just keep in mind that there may be some issues.
Conclusion
Dolphin Emulator Mac M1
The M1 Macs are powerful machines capable of XCode development at an OK price point. Well done Apple, I might have to consider becoming a Mac guy now.
Apple has just released its newest Macbook series using Apple's own M1 chip. This offers better speed, both in performance and in battery life.
In this case, developers are interested in flocking to replace their old macbook with macbook with the M1 chip. However, in addition to the advantages offered by the MacBook Pro M1, there are also shortcomings in terms of application development. There are some applications that are not yet compatible with this Apple M1 chip.
How to Set up, Build and Run an React Native App on Macbook Pro M1 Chip
React Native is a JavaScript framework that allows native rendering of iOS and Android applications. This makes it easier for us to create two applications on different platforms with one source code. One of the difficulties faced in developing React Native applications through MacBook Pro / Macbook Air with this M1 chip is when we want to build / run the application.
Many developers have experienced failures in building their react native applications through this macbook M1.However, don't worry, because I will share tips for you to deal with errors when building an iOS application on a MacBook Pro or MacBook Air M1 Apple Silicon chip.
React Native Build Failed on Macbook Pro M1
Ios Emulator Mac M1 Software
maybe you unable to run react-native run-ios on M1 Macbook. The error output that you will get when you build react native iOS is as below:
Solution to Run and Build React Native on M1 Macbook Pro
The solution to solve React Native build failed on M1 Macbook is to use Rosetta. What is rosetta?.
Rosetta is a dynamic binary translator developed by Apple Inc. for macOS, an application compatibility layer between different instruction set architectures. It gives developers and consumers a transition period in which to update their application software to run on newer hardware, by 'translating' it to run on the different architecture.
If you're using a MacBook Pro/Air with an M1/Apple silicon chip, you might be asked to install Rosetta in order to open an app.
Set Terminal App to use Rosetta
:.Select the app in Finder. Applications/Utilities/Terminal (App terminals).From the File menu in the menu bar, choose Get Info.make checklist on: ( Open Using Rosetta ). See image below.
Set Xcode to use Rosetta
:.Select the Xcode app in Finder. Applications/Xcode (Xcode App).From the File menu in the menu bar, choose Get Info.make checklist on: ( Open Using Rosetta )
Ios Emulator Mac M1 File
Next, delete the necessary folders so that the build process can be successful and smooth.
- delete the Pods/ folder in your-project-dir/ios/Pods
- delete podfile.lock in -> your-project-dir/ios/Podfile.lock
If you use the old code of react native, or if you experience an error like what I said the first time above, then you can follow the next steps below. However, if you've just built react native init on your macbook M1, then that shouldn't be a problem and you should be able to build react native ios on your macbook smoothly.
The next step you have to do: Modify the Podfile in the iOS folder. your-project-dir/ios/Podfile. navigate to your react native project, and open it in the editor.
Find code below: ( your-project-dir/ios/Podfile )
And, replace with:
- The next step, install React native project as usual. Navigate to the root project directory, and run:
- Next, run npx react-native run-ios from your terminal.
Ios Emulator Mac M1 Download
The above method should be smooth and running well on iOS Emulator. Good Luck!.